![]() It's hard to believe that there are no solution? I don't think i'm the only person who's trying to build game with these services. I have active Google Drive API on both sides so it's probably related to the new architecture on google's side. What I see today is that they already deprecated this plugin.ĭo you have any other ideas? Guess I need some new solution to provide matchmaking, implement in app purchases and admob, all together. AndroidJavaException: : Must include Drive.SCOPEAPPFOLDER to use snapshots I guess it's related to save /load game state funcionality. ![]() Looks like this error is somehow related to architecture change which is not supported by Android Native from Stan's Assets anymore. I think I made a big mistake by deleting previous version of my app in GooglePlay (even if it was a draft version only) which i created 3 years ago (i did it to change package name.). I guess it's related to save /load game state funcionality. It's throwing error which blocks me further:ĪndroidJavaException: : Must include Drive.SCOPE_APPFOLDER to use snapshots I did what you suggested but it didn't help in my case. It's really hard if need to handle all these things alone.Thank youĬlick to expand.Thank you for response. Please help me because im totally confused about new Google Policy and the last thing i need is to rewrite a code of my game again. Could you advice some solution to my situation? What plugin i can use to keep all this fundamental features like sign in, load / save game state and provide real-time matchmaking option to my future players and implement AdMob and in-app purchases without conflict bettwen different plugins. Thats very bad news after 3 years of development of my game. The problem is that they not provide Game Services and real-time multiplayer is out of scope in this plugin. The response from support team was that i need to update to Android Native PRO, the second plugin that they are working on as they will not support the previous one anymore. After my update this plugin is useless and dumping with errors everywhere. ![]() Shortly, Its about usage of Stan's Assets Android Native plugin which until now I was using to connect, save/load game state and provide real-time multiplayer with matchmaking option. I had to do it because of Google new GDPR Policy and requirments about sdk not less than 26 when you want to publisher your app. ![]() I'm a customer for now, but not for long.I'm facing difficult issue after upgrading Unity from version 5.5.2 to the newest on. Given your marketing strategy, I think I will look elsewhere than to micromat in the future.ĭid you even consider this in company deliberations before marketing Direct Scope? I fear you did, and decided on the basis of how to rake in the most money. It now appears that you want to milk your customers by getting them to purchase one "complete" and (ultimately) several "stand alone" diagnostic apps. At any rate, you have undermined this long-time customer's faith that your company is interested in producing a single all-purpose diagnostic tool. If TechTool Pro 9 is a complete all-in-one diagnostic tool for Mac, why sell Drive Scope as a stand alone app instead of integrating it into Tech Tool Pro? Or is Tech Tool Pro so feeble that you have room to introduce multiple new diagnostic tools? Prediction: Drive Scope won't sell well, and it will undermine conviction that TechToolPro is as comprehensive as your advertising implies. This product is an insult to TecToolPro 9 users. ![]()
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